Between work and random projects, it’s hard to find the time to really sink my teeth into something truly nice, but recently I finally got one project more or less done that I’m really quite proud of.
The 1911 I made a while back was great for the available information I had, but looking back, while I still like it, there are so many little details you miss out on if you don’t have an opportunity to really inspect it. Because of this, there are a lot of small inaccuracies and things I glossed over because I just had no way to really see what they looked like.
This time, I own the gun I made, so I could really go hard, and I did. This is, far as I can tell, the most accurate game-oriented model of a P365 you can find on the internet at time of writing, and moreover, it’s my P365, the one I carry every day. Because of that intimate familiarity, I was able to go above and beyond with the level of detail, making it truly a model to satisfy heavy scrutiny.
It’s been really nice to not only go back to working on a purely hard-surface gun model like this, but to explore both the evolution of the tools I use to create them as well as the guns themselves. It’s easy at first glance to dismiss these modern polymer frame pistols as just black rectangles with some beveling here and there, but when you actually get to the nitty-gritty of creating them, it quickly becomes clear how much subtle, deceptive detail is really in these shapes. Little chamfers and cutaways and notches, etc. that you really don’t notice until you’re trying to capture them in your model.
That said, new versions of Blender and Substance Painter are equally amazing, and really helped elevate this piece and make it fantastic looking without causing too much headache. Despite the looming threat of AI, it’s truly a fantastic time to be a 3D artist.
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