Another Gun for the Portfolio
Between work and random projects, it’s hard to find the time to really sink my teeth into something truly nice, but recently I finally got one project more or less done that I’m really quite Read more…
Hi there, I’m Anthony Flagg. I’ve created art for as long as I can remember, and I’ve been working in 3D for around 15 years. Most of my experience has been creating content for Virtual World platforms like VRChat and Second Life, and dabbling in various popular game engines like Godot, Unity, and Unreal Engine 5. I do most of my work in Blender, but I have also worked in Maya, fiddled with ZBrush, and I take quickly to learning new software as the need arises. Generally, I work on game-oriented low-poly models, but I can work in high-poly CG-oriented 3D as well. I can sculpt, rig, texture, animate, and I dabble in a bit of scripting as well. My goal is to work in the games industry creating high-quality independently-published titles that drop jaws and earn awards. I’m also a big fan of Free and Open Source software and if I can I’d love to show the world that you can use it to make amazing things.
Between work and random projects, it’s hard to find the time to really sink my teeth into something truly nice, but recently I finally got one project more or less done that I’m really quite Read more…
Golly, it sure has been a while since I posted anything. Almost like there’s a reason I don’t generally do blogging and so forth. However, guilt has struck again and so I feel like I Read more…
(A real post at last!) As I was doing some additional work on the M1911A1 I made a while back to prepare it for animating, and while I was redoing the textures I noticed a Read more…