What I Do
With a strong focus on low-poly game asset creation, I’m a natural choice for your next game project. I do most of my work in Blender, but I also have experience with Autodesk Maya and Pixologic ZBrush, plus I’m always willing to learn new tools, so I can fit into any workflow.
From photo-sourcing to hand-painting to filter-based creation, I create textures for all my products, giving me significant experience with multiple workflows. I also have experience working with Physically-Based Rendering workflows using Allegorithmic’s Substance package.
A large part of my past experience is creating content for virtual world environments, where I’ve established a personal brand and business, drawing in customers of all types, and ensuring every one of them has a good experience and comes back for repeat business.
Unreal Engine 4
I have experience creating assets for Unreal Engine 4 for Rayve Studios as well as my own personal projects. Unreal Engine is incredibly powerful and I find working in it an exhilarating experience. If your next project works with this amazing technology, you can count me in!
From a young age I was seemingly destined to be an artist. I spent a vast majority of my spare time drawing. Drawing was a "zen" place for me. Turning lines into shapes helped me find an inner peace and zone out, and the excitement when a project was finished is something I live for to this day.
I joined Second Life in 2007, enthralled with the idea of a world created entirely by its inhabitants. I had always wanted to work on games and it seemed like a place to start. 3D art was an entirely new beast for me, but the prospect of a new challenge was irresistible. I set off to learn the skills I needed, and in doing so I found my true calling. 3D was what I'd always been searching for.
Creating base assets and textures to go with them
Creating extremely detailed sculpts for later conversion into low or high-poly assets
Creating quality hand-made animations using found-reference
Developing shaders and cinema-quality rendering (e.g. Blender Cycles and Chaos Group's VRay)